Posts Tagged ‘ilum’

In SWTOR (Star Wars the Old Republic), once you hit level 50 you gain access to a level 50 only planet called Ilum. This planet has some daily repeatable PvE quests, but the main function of the planet is the world PvP area (in which there is a daily and weekly which you can get PvP gear from). The problem with this area is that its… well… boring and severely lacking in PvP! The cause of this problem, in my opinion, is that aside from those trying to grind for their PvP gear, there is really nothing there thats worthwhile. What ends up happening is that, especially on low population servers, the whole area is either empty, or completely one sided (usually in favor of the imps) so actual PvP either doesn’t happen, or is essentially a gang bang with many players of one faction killing a few of the other. What follows is my ideas for making Ilum worthwhile and fun!

 

Turn it into a level 50 hub

One of the main problems with Ilum is that its simply empty, and there really isn’t any reason to spend more than an hour at the most on Ilum (mainly to finish the PvP daily). What Bioware should do is turn this area into a Hub so players are drawn to it, or at least willing to spend a little more time than the time it takes to finish the daily. In order to make it a Hub, they could add a few things to the bases that you would only find in the Fleet or capitol city of the factions. These could be more vendors (specifically the PvP gear vendors at the least), a mail box, the PvPand PvE  mission box (so we can pick up the PvP daily/weekly here, as well as the PvE daily, since there are a few flash points on Ilum), the Galactic Trade Network, and more! Doing this won’t solve the fact that Ilum is empty, but it could help keep people on Ilum who usually just come for the daily, and then leave for the fleet immediately afterwards.

Change the PvP Daily

The Ilum PvP daily is one of the worst PvP dailies i’ve ever seen. You can complete the daily without even seeing a player of the opposing faction (and I often do, being on a low population server with a pretty severe faction imbalance). For those who don’t know, the PvP daily quest has you collect 30 “armaments” or kill 30 enemies (or a combination of the 2, like kill 5 people and collet 25 armaments). Farming item nodes is Not PvP. The simplest correction would be to revert the daily back to what it used to be, which is to take control of one of the assaults 5 times. Unfortunately, what used to happen is the two factions would sit in an assault (generally center from my experience) and basically trade control of it back and forth without even touching each other. To fix this, the developers could require that all enemy players (out of stealth, to prevent abuse by stealth characters) be eliminated before you can take control of the area.

Another possible change could be to require only kills, rather than having armaments or other quest items to collect. This would most likely be bad though, especially on low population servers where the opposing faction (usually the Republic) is always outnumbered. At the least the PvP daily would take MUCH longer, and would be much more frustrating.

If Bioware refuses to change the PvP daily, the least they could do is increase the spawn rate of the armaments, and have them spawn in other areas besides he central assault.

Add a Faction Wide Buff

Right now, as I’ve mentioned, there is really no reason to go to Ilum besides the daily quest. Even then, there is no reason to stay on Ilum once you have completed it. If Bioware were to add a faction wide buff for controlling Ilum, players  buff, and damage boost in PvE would suffice. They could have a Flash point that is only accessible to the faction that controls Ilum. Regardless of what the buff does, anything that affects the whole faction in a good way would be an incentive for going to Ilum. If you combine this with my idea above for changing the daily, I think you would definitely see more fights and PvP in general on Ilum.

 

Fix the Faction Imbalance

Now this is a difficult problem to tackle. You can’t force people to reroll, and you can’t just change someones character to one of the opposing faction. There are some solutions however. Merging low population servers would definitely help. Bioware could also lower the population cap on the PvP area of Ilum itself, so that if there are a bunch of one faction, and very few of the others, at least one phase could have some fair fights. Beyond that, I’m not sure what other solutions are out there, but the faction imbalance (which can be very severe on certain servers) really needs to be addressed!

 

There are more ways in which Ilum could be fixed, but I believe that the above suggestions address the most important problems of Ilum. If you have some suggestions, leave them in the comments!