Posts Tagged ‘lerpz’

As requested by a user who left a comment on one of my previous posts, I have zipped up my asset folder (which includes all scripts, models (even the couple horrible models I created!), scenes, etc. in Lerpz 2). Because of size restraints, I had to leave off the extra music folder (which had random songs by a band called Muse that I was planning on using in various places in the game). Because of this, the final scene (the game end scene), and the first scene (the game menu scene)  may cause the game to crash or otherwise not work because I used songs from that folder. You will have use your own songs, and drag the corresponding songs to their correct places in the menu.

I have never actually tried to share a Unity scene(s) before, so I may have done this completely wrong. If this is incorrect, please let me know in the comments so I can fix the download.

As always, if you have any questions on my methodology, or general questions on how I completed the tutorial, leave them in the comments!

Use the following link to download:

After creating the model for my blue bottle power up (which can be read about in the previous post) I added the code to make the bottle actual power the player up! Its a combat power up, and makes your attacks twice as strong. It also comes with a cool particle animation so you can tell when it starts and when it ends. I dispersed these power ups throughout both levels, so you can find them and use them. I also added another sound the signify when you pick one up.


Adding the power ups was much easier than I anticipated. Adding the particle animation was a tad bit challenging because of the way that the original tutorial handled particles, but still everything worked out well. Overall, this was good fun and a great learning experience for me. Adding future power ups should be a breeze now.


Anyways, if you want to download the new version (version 2.0.1) then follow the following link:


Hope you enjoy the new version, and let me know what you think!

Screenshot of Lerpz after grabbing the bottle powerup.

Lerpz After getting the bottle powerup

I couldn’t get to this last night, but I finally fully played through the finished game, and took a bunch of screen shots and some video clips. Creating the second level was extremely fun, and I even added a sort of secret part to the level (its pretty obvious, but its seeccrreetttt)

I took quite a few screen shots of both levels. Some show the hero fighting, and jumping, or flying, at different parts of the level. My favorite parts of the levels have to be the arena area in level one (reached by going up to the garden area, and jumping across the floating platforms) and the large platform with the big tree in the second level. It has the two robot gaurds, but the best part is the view of the rest of the level. The secret level also has a very nice view. Its the highest point in the map, so you can see everything.

One thing I want to improve is the control system. It makes going certain directions difficult and annoying. However, I really can’t wait to start on level 3. I have a bit more things I want to add before I start on it, but I plan on attempting to try some modeling of my own, and create some interesting game geometry. If all else fails, I will try to use some free assets. Either way, I hope to give a different feel to the next level.

The video clip shows some combat, and movement through the level. I took video of the ending cut scenes for each level, and the beginning and end of the game.

The link for the download is in the previous post (reachable here:

The youtube link for the Video is here:

Let me know what you think! I detailed my future plans in the previous post, so If you want to know what I have planned next read that one.


I finally completed the second level! Its uploaded and ready for download. The new version of the game comes with some new music and sounds, an upgraded look to the jet pack, and an entirely new level (You can see some early screen shots in the previous two posts). I also a added a score system (which will probably change a bit in the future), and a timer (to see how fast you can complete the level.

I plan on adding a new type of power up, and hopefully a boss (perhaps very simple for now. Maybe a moving enemy?). I also plan on changing some of the existing sounds in the game (the idle enemy sound annoys me… a lot). I have a limited selection of level geometry objects, but I will also try to add some more interesting level mechanics (rather than just running and jumping). Perhaps I will download a few different free assets, to mix the feel of the levels up.

In the long term, I plan to also eventually add a High Score list, a menu option to pick unlocked levels, and of course more powerful pickups that will add interesting elements to the game.

The link to download the game in its current form is here:

Let me know what you think!

I have completed the entire layout for the second level! it has about doubled in size since the last update, and I’ve added a few more level objects like crates. I am currently in the process of adding the pick-upable fuel cells (these basically work, but the sound is giving me a bit of a problem for some god forsaken reason). Currently though, the level more or less works. I can play through the first level and be taken to the second, and the player stats (health, score, etc.) stay the same! Below are some screen shots of the level in its current (and most likely final) form, along with the descriptions of what you are seeing.

Now that the level is complete, I can finally start adding all the stuff to it, making it a fully functional level. I also have imported some music into the game assets (they aren’t played in the game yet, I will implement that a little later). The music is mostly Muse songs (Muse is my favorite band!) that will act as placeholders until I get around the making my own (or having a friend make some)

Let me know what you think! Any comments are appreciated!

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Gallery with links to all the images and their descriptions:

After I completed the tutorial (You can read my post about it here ) I have been very busy! I added some touches to the game (A simple score system, refined some game variables like speed and jump, fixed  laser trap issue, and more) and started building my second level. I have been using the assets available with the tutorial. I may also download a few assets from online, though I may save doing that for the third level.

For the next version of the game (which will have this level) I plan on adding some extra music to it, another power-up type, and perhaps some extra functionality to the AI. I have decided to forget about my plans for adding wandering around to the enemy AI script, as without animation it just looks bad. Perhaps After I have learned a little bit about 3D modeling, I will get back to it.


The screen shots of the level are below. The descriptions describe each screen shot, and give information about what the area will be used for/why I created it that way.


If you have any comments/questions/suggestions please let me know!