Posts Tagged ‘power up’

After creating the model for my blue bottle power up (which can be read about in the previous post) I added the code to make the bottle actual power the player up! Its a combat power up, and makes your attacks twice as strong. It also comes with a cool particle animation so you can tell when it starts and when it ends. I dispersed these power ups throughout both levels, so you can find them and use them. I also added another sound the signify when you pick one up.

 

Adding the power ups was much easier than I anticipated. Adding the particle animation was a tad bit challenging because of the way that the original tutorial handled particles, but still everything worked out well. Overall, this was good fun and a great learning experience for me. Adding future power ups should be a breeze now.

 

Anyways, if you want to download the new version (version 2.0.1) then follow the following link:

http://www.mediafire.com/?zsefemq1wktpkas

 

Hope you enjoy the new version, and let me know what you think!

Screenshot of Lerpz after grabbing the bottle powerup.

Lerpz After getting the bottle powerup

While looking for a new model to use for the new Power up I wanted, I was unable to find one that I liked and could use. I found a couple that were OK, but they were in formats that I couldn’t use correctly in Unity for my game. So I downloaded Blender, and decided to try my hand at some simple 3D modelling!

 

After watching a few tutorials on using Blender, I jumped right into to modelling. I wanted to model a glass bottle to use in my game. This bottle would be a power up that would increase the strength of Lerpz auto attacks. After following the following tutorial: http://forum.nystic.com/viewtopic.php?f=34&t=7709 and adding a few variations of my own, I successfully made my model! It’s a super simple model. Basically just a blue bottle, but the fact that I was successfully able to do this really suprises me! I was never very good at graphic related stuff, as I usually focused on the programming aspect of my project, but Blender turned out to be vrey easy to use.

 

For anyone looking to get into 3D modelling but doesn’t have the cash to spend on one of the more expensive software out there, BLender is a great tool. The website to download blender is: http://www.blender.org/

 

Screenshot of the Bottle in my Unity Scene view can be seen below.

My Bottle Model imported into Unity